Helibrawl

The helicopter vendetta DevLog

(Updates tuesdays)

When frenchmen hate your game, you know you’re doing something right!

It has come to my attention, by stalking analytics, this french press article with the google translated title:

Heli Brawl is very ugly, but maybe it is fun

Hahahah! Thanks Kocobe for the article! I find it hilarious; and yes, the aesthetics are on purpose :)
You can read the translated article and some candid comments at this link.

Sacrebleu!

frenchman[1]

COCAINUM! The Mercasaurus monster hates to be disturbed by nukes

WELCOME TO UPDATE TUESDAY THIS TIME I HAVE SOME COOL UPDATES FOR YOU GUYS

COCAINUM_2

The monster

Besides fighting each other, now the game will have NPC monsters like the Mercasaurus, a sleepy head which hates to be disturbed by a nuclear alarm clock.

Here’s a screenshot of him in action, clawing a dude to smithereens (in-game):
hb_mercasaurio_1

UPDATE: Now in GIF animation form!
mercasaurus

Here’s a mockup of some of the ways he’s going to act:
hm_mercasaurus

Alert bubbles

In order to avoid unpredictable chaos, I’ve also implemented some alert bubbles to know beforehand if danger is coming. Also for power ups, to either get them for yourself or to dominate that location to stop the others getting it!

alert_bubbles_2

 

 

Press article at Rock Paper Shotgun

You can read it right here:

http://www.rockpapershotgun.com/2014/03/17/heli-brawl-looks-like-more-local-multiplayer-funtimes/

Thanks, Graham!

Hellbent city background animation

Welcome to another Update Tuesday! It’s Saturday you say? Hahaha, nonsense.

It’s been a couple of weeks I haven’t updated anything but I made a big change! Now the background is in the shittiest 3D even conceivable. As realistic as a hippie checking references. So unappealing that it will make your testes retract into your skull. Et cetera, et cetera.

Here’s a gif but you can see it better in it’s own online version of the sneak peek background

helibrawl_hellbent_city

 

It will spin around as your helicopters move around and now you have a timelimit until all players fall to the water together and die (tie). I intend to implement a sudden death underwater but it’s not yet done. But in the meantime, as many people pointed out, before it didn’t feel like you were falling or sky diving. Now some particles go up and the background shifts to simulate that.

It took me forever to figure out that the 3×2 Matrix for image transformation can only make affine transformations (i.e. can rotate, skew, scale but not warp for, e.g., making perspective trapezoids). So I ended up using Flash’s native 3D transformations and that’s that.