Helibrawl

The helicopter vendetta DevLog

(Updates tuesdays)

Hellbent city background animation

Welcome to another Update Tuesday! It’s Saturday you say? Hahaha, nonsense.

It’s been a couple of weeks I haven’t updated anything but I made a big change! Now the background is in the shittiest 3D even conceivable. As realistic as a hippie checking references. So unappealing that it will make your testes retract into your skull. Et cetera, et cetera.

Here’s a gif but you can see it better in it’s own online version of the sneak peek background

helibrawl_hellbent_city

 

It will spin around as your helicopters move around and now you have a timelimit until all players fall to the water together and die (tie). I intend to implement a sudden death underwater but it’s not yet done. But in the meantime, as many people pointed out, before it didn’t feel like you were falling or sky diving. Now some particles go up and the background shifts to simulate that.

It took me forever to figure out that the 3×2 Matrix for image transformation can only makeĀ affine transformations (i.e. can rotate, skew, scaleĀ but not warp for, e.g., making perspective trapezoids). So I ended up using Flash’s native 3D transformations and that’s that.

 

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