Helibrawl

The helicopter vendetta DevLog

(Updates tuesdays)

Cryo-Skulls of Flappy Temple

Welcome to a brand new “#Update,FuckTuesday”.

I’ve been working on a small side project called Cryo-Skulls of Flappy Temple for the Flappy Jam. The GFX are being made by the great artist @delfeipls.

It’ll be out in any second (deadline is in 3 days), but I still have to improve the AI and tweak some parameters before is showable. Nevertheless, here’s a screenshot:

CryoSkulls of Flappy Temple screenshot (beta 2)

It’s been also my first test exporting AIR to an Android device. First I failed (old device) but later succeeded on a newer one. I found the hard way ARMv6 cpus are not supported by AIR. It’s a shame ‘cos a lot of people like myself use low-end cellphones.

Thanks for reading!

Background scene editor (now in 3D!)

Here’s another update tuesday and I’m porting everything to Unity!
Nah, just kidding. I’m using it as a 3D editor for the background scenes.

The Editor

It was about time I made a more proper editor that wasn’t ad-hoc and duct-taped.

It’s been a slow week, felt sick and tired most of the time and didn’t do much besides this simple but useful background scene editor, which was easy specially using Unity as an editor because of this tutorial and some other random internet snippets.
I didn’t imagine Unity would lack a Big Endian binary file stream, though (I have to swap bytes myself? really?)

helibrawl unity scene editor

Rendering

Thanks to some algebra help from my friend @zurashu I tweaked the game’s background “rendering” capabilities, but I couldn’t test it because now it needs more info and the much needed 3D editor is almost done but not solid yet.

General

Besides that I tweaked the fly-diving physics in-game to test it for more responsiveness and fixed the angle the bodies took for some aiming directions.

Parachutes for power-ups

Parachutes!

A new update tuesday! I made cute parachutes for powerups: If the parachute is shot the powerup falls faster, if the power-up itself is shot the trajectory is changed (to piss off other players):

Power up and parachutes shooting

Helis

Cleaned up the code, some conditions taken care off (dead pilots, etc.).

Melee

Some squares pop up from the little characters towards the bigger melee to help undestand what’s going on.

General

Removed some redundant operations when rendering and made some general AS3 optimizations.

Also made an IndieDB entry for the game (took me forever for some reason). Might be under