Helibrawl

The helicopter vendetta DevLog

(Updates tuesdays)

Massive update, massive radio silence

So yeah, I’m not the most frequent writer. But on the other hand, I’ve been working a lot on the game and I’m happy on how it’s shaping up!

I had the game shown in a nightclub thematic night and was pretty fun with the of help of my friend Tembac of Chimango Games. Gathered lot’s of feedback and even could record a new 4 player gameplay video!

Lot’s have changed since my last update: I’ve started using Scout to profile memory and code speed with great benefit, tweaked memory leaks and bottlenecks and now runs smoothly even in my shit-end PC. Tweaked/changed/added some gameplay and mechanics and feedback to improve comfort and readability. The guys have bigger weapons, to know which one you currently hold, and bigger heads to compensate, making it look kinda chibi, and so on, and so on.

Also added the ever awesomely simple sinuous underwater effect:

underwater_a0069

You can (probably wont, I wouldn’t) check the detailed changelog since my last update:

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