The helicopter vendetta DevLog

(Updates tuesdays)

Background scene editor (now in 3D!)

Here’s another update tuesday and I’m porting everything to Unity!
Nah, just kidding. I’m using it as a 3D editor for the background scenes.

The Editor

It was about time I made a more proper editor that wasn’t ad-hoc and duct-taped.

It’s been a slow week, felt sick and tired most of the time and didn’t do much besides this simple but useful background scene editor, which was easy specially using Unity as an editor because of this tutorial and some other random internet snippets.
I didn’t imagine Unity would lack a Big Endian binary file stream, though (I have to swap bytes myself? really?)

helibrawl unity scene editor


Thanks to some algebra help from my friend @zurashu I tweaked the game’s background “rendering” capabilities, but I couldn’t test it because now it needs more info and the much needed 3D editor is almost done but not solid yet.


Besides that I tweaked the fly-diving physics in-game to test it for more responsiveness and fixed the angle the bodies took for some aiming directions.

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