And I mean big
Sorry guys for the lack of updates on tuesdays, I was eager to show some stuff but the builds were always broken and I got a bit sad because I tested the game at it was awkward and hard to maneuver, so I had to do a lot of changes. Prepare for a lot of gifs! Including:
New weapons: Uzi and grenades
You can now actually see visible bullets, it’s better feedback on the general direction you’re shooting.
Greandes explode with a blast radius affecting helicopters and players.
A sword is coming soon too (infinite thrusts, or you can throw it), between several other weapons.
Shooting from inside the helicopter
Seemed stupid not to allow it.
“Elastic” camera
No more hard-coded limits for the choppers, you can move around to some extent. But beware! If you fall off the bottom you’ll die.
New color scheme
Both characters and helicopters coloring has been updated to match them better and avoid confusion.
Now, everytime you enter a helicopter you change it’s color to yours.
And a SEO static image
Because gifs are never friendly with social network previews
Some other miscellaneous improvements:
- Changed to deathmatch by default (respawning until level ends). Every level reset was a ball buster on last man standing mode.
- Used an ANE (Air extension) for joystick handling because I spent like a month dealing with Adobe’s GameInput API bullshit and it’s (lack of) tech support, a funny story for another time. I can’t understand how something so easy could become this shitstorm from the depths of hell. They only needed to see how SDL2 does it!
- Aiming has been locked to 45° angles and keeps the angle while attacking, even if you change directions. I’ve have to experiment some more until I get make it super comfortable.
- Had to disable the big guys mano-a-mano for now because it was utterly confusing. I think I’ll leave it for sudden death scenarios. Somehow it’s getting in the game.
As always, thanks for reading!
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