And I mean big
Sorry guys for the lack of updates on tuesdays, I was eager to show some stuff but the builds were always broken and I got a bit sad because I tested the game at it was awkward and hard to maneuver, so I had to do a lot of changes. Prepare for a lot of gifs! Including:
New weapons: Uzi and grenades
You can now actually see visible bullets, it’s better feedback on the general direction you’re shooting.
Greandes explode with a blast radius affecting helicopters and players.
A sword is coming soon too (infinite thrusts, or you can throw it), between several other weapons.
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Shooting from inside the helicopter
Seemed stupid not to allow it.
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“Elastic” camera
No more hard-coded limits for the choppers, you can move around to some extent. But beware! If you fall off the bottom you’ll die.
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New color scheme
Both characters and helicopters coloring has been updated to match them better and avoid confusion.
Now, everytime you enter a helicopter you change it’s color to yours.
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And a SEO static image
Because gifs are never friendly with social network previews
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Some other miscellaneous improvements:
- Changed to deathmatch by default (respawning until level ends). Every level reset was a ball buster on last man standing mode.
- Used an ANE (Air extension) for joystick handling because I spent like a month dealing with Adobe’s GameInput API bullshit and it’s (lack of) tech support, a funny story for another time. I can’t understand how something so easy could become this shitstorm from the depths of hell. They only needed to see how SDL2 does it!
- Aiming has been locked to 45° angles and keeps the angle while attacking, even if you change directions. I’ve have to experiment some more until I get make it super comfortable.
- Had to disable the big guys mano-a-mano for now because it was utterly confusing. I think I’ll leave it for sudden death scenarios. Somehow it’s getting in the game.
As always, thanks for reading!
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