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I’ve changed a lot of things lately, fighting with the code to have a stable build to start testing it more thoroughly. I completely forgot to update, guys.
- Fully changed the zoomed-in melee inverse kinematics system to be more predictable and fun.
- Total rewrite of drawing code to better support transformation trees, and also allows for a better integration with Box2D, avoiding redundant translations. This refactoring took forever, but it’s super useful.
- Enhanced the particle system to interact with the environment and also take into account the camera speed which translates in a more realistic falling sensation.
I’ll leave you with some “bug art” for now, from the transition.
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Von nit, am 15. April 2014 um 20:58, keine Kommentare |
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